Introduction
MavonEngine is a TypeScript game engine built on top of Three.js and Rapier3D, designed to abstract away the common boilerplate needed when bootstrapping 2D/3D games — both single-player and multiplayer.
The underlying goal is to write logic once and then have it run on both the server & client identically with the needed updates / state synchronization happening when needed.
What it provides
Physics (Docs Coming soon)
Rapier3D physics with character controller and debug visualization.
Editor (Docs Coming soon)
Fully fledged level editor for your creations.
Design philosophy
The engine tries to abstract away common elements while remaining flexible. Some areas may be opinionated (e.g. audio listener is attached to the camera). If you find these and want to open them up further, pull requests are welcome. Please read Contributing for more